The following tables list the members exposed by BaseTypeState.
| Name | Description | |
|---|---|---|
|  | OnConditionRefresh | Called when ClearChangeMasks is called and the ChangeMask is not None. (Inherited from Opc.Ua.NodeState) | 
|  | OnCreateBrowser | Called after the CreateBrowser method is called. (Inherited from Opc.Ua.NodeState) | 
|  | OnPopulateBrowser | Called after the PopulateBrowser method is called. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadBrowseName | Called when the BrowseName attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadDescription | Called when the Description attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadDisplayName | Called when the DisplayName attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadIsAbstract | Raised when the IsAbstract attribute is read. | 
|  | OnReadNodeClass | Called when the NodeClass attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadNodeId | Called when the NodeId attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadUserWriteMask | Called when the UserWriteMask attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReadWriteMask | Called when the WriteMask attribute is read. (Inherited from Opc.Ua.NodeState) | 
|  | OnReportEvent | Called when a node produces an event that needs to be reported. (Inherited from Opc.Ua.NodeState) | 
|  | OnStateChanged | Called when ClearChangeMasks is called and the ChangeMask is not None. (Inherited from Opc.Ua.NodeState) | 
|  | OnValidate | Called when the Validate method is called (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteBrowseName | Called when the BrowseName attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteDescription | Called when the Description attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteDisplayName | Called when the DisplayName attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteIsAbstract | Raised when the IsAbstract attribute is written. | 
|  | OnWriteNodeClass | Called when the NodeClass attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteNodeId | Called when the NodeId attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteUserWriteMask | Called when the UserWriteMask attribute is written. (Inherited from Opc.Ua.NodeState) | 
|  | OnWriteWriteMask | Called when the WriteMask attribute is written. (Inherited from Opc.Ua.NodeState) | 
| Name | Description | |
|---|---|---|
|  | AreEventsMonitored | True if events produced by the instance are being monitored. (Inherited from Opc.Ua.NodeState) | 
|  | BrowseName | The browse name of the node. (Inherited from Opc.Ua.NodeState) | 
|  | ChangeMasks | What has changed in the node since NodeState.ClearChangeMasks was last called. (Inherited from Opc.Ua.NodeState) | 
|  | Description | The localized description for the node. (Inherited from Opc.Ua.NodeState) | 
|  | DisplayName | The display name for the node. (Inherited from Opc.Ua.NodeState) | 
|  | Handle | An arbitrary handle associated with the node. (Inherited from Opc.Ua.NodeState) | 
|  | Initialized | True if the node and its children have been initialized. (Inherited from Opc.Ua.NodeState) | 
|  | IsAbstract | Whether the type is an abstract type. | 
|  | NodeClass | The class for the node. (Inherited from Opc.Ua.NodeState) | 
|  | NodeId | The identifier for the node. (Inherited from Opc.Ua.NodeState) | 
|  | SuperTypeId | The identifier for the supertype node. | 
|  | SymbolicName | A symbolic name for the node that is not expected to be globally unique. (Inherited from Opc.Ua.NodeState) | 
|  | UserWriteMask | Specifies which attributes are writeable for the current user. (Inherited from Opc.Ua.NodeState) | 
|  | ValidationRequired | True if the node must be validated with the underlying system before use. (Inherited from Opc.Ua.NodeState) | 
|  | WriteMask | Specifies which attributes are writeable. (Inherited from Opc.Ua.NodeState) | 
| Name | Description | |
|---|---|---|
|  | AddChild | Adds a child to the node. (Inherited from Opc.Ua.NodeState) | 
|  | AddNotifier | Adds a notifier relationship to the node. (Inherited from Opc.Ua.NodeState) | 
|  | AddProperty<T> | Creates a property and adds it to the node. (Inherited from Opc.Ua.NodeState) | 
|  | AddReference | Adds a reference. (Inherited from Opc.Ua.NodeState) | 
|  | AddReferences | Adds a list of references (ignores duplicates). (Inherited from Opc.Ua.NodeState) | 
|  | AssignNodeIds | Recursively assigns NodeIds to the node and its children. (Inherited from Opc.Ua.NodeState) | 
|  | ClearChangeMasks | Clears the change masks. (Inherited from Opc.Ua.NodeState) | 
|  | Clone | Makes a copy of the node and all children. (Inherited from Opc.Ua.NodeState) | 
|  | ConditionRefresh | Returns the last event produced for any conditions belonging to the node or its chilren. (Inherited from Opc.Ua.NodeState) | 
|  | Create | Overloaded. Creates a node with default values and assigns new node ids to it and all children. (Inherited from Opc.Ua.NodeState) | 
|  | CreateBrowser | Creates a browser for the entity references. (Inherited from Opc.Ua.NodeState) | 
|  | CreateChild | Finds or creates the child with the specified browse name. (Inherited from Opc.Ua.NodeState) | 
|  | Delete | Deletes an instance and its children (calls OnStateChange callback for each node). (Inherited from Opc.Ua.NodeState) | 
|  | Dispose | An overrideable version of the Dispose. (Inherited from Opc.Ua.NodeState) | 
|  | Export(ISystemContext,NodeTable) | Exports a copy of the node to a node table. (Inherited from Opc.Ua.NodeState) | 
|  | FindChild | Overloaded. Finds the child with the specified browse name (Inherited from Opc.Ua.NodeState) | 
|  | FindChildBySymbolicName | Finds the child by a path constructed from the symbolic names. (Inherited from Opc.Ua.NodeState) | 
|  | FindMethod | Returns the method with the specified NodeId or MethodDeclarationId. (Inherited from Opc.Ua.NodeState) | 
|  | GetAttributesToSave | Overridden. Returns a mask which indicates which attributes have non-default value. | 
|  | GetChildren | Populates a list with the children that belong to the node. (Inherited from Opc.Ua.NodeState) | 
|  | GetHierarchyReferences | Populates a table with all references in the hierarchy. (Inherited from Opc.Ua.NodeState) | 
|  | GetHierarchyRoot | Returns the root node if the node is part of an instance hierarchy. (Inherited from Opc.Ua.NodeState) | 
|  | GetInstanceHierarchy | Populates a table with all nodes in the hierarchy. (Inherited from Opc.Ua.NodeState) | 
|  | GetNotifiers | Overloaded. Populates a list with the notifiers that belong to the node. (Inherited from Opc.Ua.NodeState) | 
|  | GetReferences | Overloaded. Populates a list with the non-child related references that belong to the node. (Inherited from Opc.Ua.NodeState) | 
|  | Initialize(ISystemContext,String) | When overridden in a derived class, iinitializes the instance with the default values. (Inherited from Opc.Ua.NodeState) | 
|  | LoadAsBinary | Loads the node from a binary stream. (Inherited from Opc.Ua.NodeState) | 
|  | LoadFromXml | Overloaded. Initializes the node from XML in a stream. (Inherited from Opc.Ua.NodeState) | 
|  | ReadAttribute | Reads the value of an attribute. (Inherited from Opc.Ua.NodeState) | 
|  | ReadAttributes | Reads the values for a set of attributes. (Inherited from Opc.Ua.NodeState) | 
|  | ReadChildAttribute | Reads the attribute of the child node. (Inherited from Opc.Ua.NodeState) | 
|  | ReferenceExists | Returns true if the reference exists. (Inherited from Opc.Ua.NodeState) | 
|  | RemoveChild | Adds a child from the node. (Inherited from Opc.Ua.NodeState) | 
|  | RemoveNotifier | Removes a notifier relationship from the node. (Inherited from Opc.Ua.NodeState) | 
|  | RemoveReference | Removes a reference. (Inherited from Opc.Ua.NodeState) | 
|  | RemoveReferences | Removes all references of the specified type. (Inherited from Opc.Ua.NodeState) | 
|  | ReplaceChild | Creates or replaces the child with the same browse name. (Inherited from Opc.Ua.NodeState) | 
|  | ReportEvent | Reports an event produced by the node. (Inherited from Opc.Ua.NodeState) | 
|  | Save | Overloaded. Overridden. Saves the attributes from the stream. | 
|  | SaveAsBinary | Overloaded. Saves the node in a binary stream. The stream is closed by this method. (Inherited from Opc.Ua.NodeState) | 
|  | SaveAsXml | Overloaded. Saves the node as XML in a stream.The stream is closed by this method. (Inherited from Opc.Ua.NodeState) | 
|  | SaveChildren | Overloaded. Saves the children in a binary stream. (Inherited from Opc.Ua.NodeState) | 
|  | SaveReferences | Overloaded. Saves the reference table in a binary stream. (Inherited from Opc.Ua.NodeState) | 
|  | SetAreEventsMonitored | Sets the flag which indicates whether event are being monitored for the instance and its children. (Inherited from Opc.Ua.NodeState) | 
|  | SetChildValue | Overloaded. Finds the child with the specified browse and assigns the values from any variables in the hierachy of the source. (Inherited from Opc.Ua.NodeState) | 
|  | SetStatusCode | Recursively sets the status code and time stamp for the node and all child variables. (Inherited from Opc.Ua.NodeState) | 
|  | ToString | Overloaded. Returns a string representation of the node. (Inherited from Opc.Ua.NodeState) | 
|  | Update | Overloaded. Overridden. Updates the attributes from the stream. | 
|  | UpdateChangeMasks | Sets the specified bits in the change masks (ORs with the current bits). (Inherited from Opc.Ua.NodeState) | 
|  | UpdateChildren | Overloaded. Loads the children from a binary stream. (Inherited from Opc.Ua.NodeState) | 
|  | UpdateReferences | Overloaded. Loads the reference table from a binary stream. (Inherited from Opc.Ua.NodeState) | 
|  | UpdateReferenceTargets | Recursively updates the targets of references. (Inherited from Opc.Ua.NodeState) | 
|  | UpdateValues | Updates the node with the values from an event notification. (Inherited from Opc.Ua.NodeState) | 
|  | Validate | Verifies that the node represents a valid node. (Inherited from Opc.Ua.NodeState) | 
|  | WriteAttribute | Writes the specified attribute value. (Inherited from Opc.Ua.NodeState) | 
|  | WriteChildAttribute | Writes the value of the child attribute. (Inherited from Opc.Ua.NodeState) | 
| Name | Description | |
|---|---|---|
|  | StateChanged | An event which allows multiple sinks to be notified when the OnStateChanged callback is called. (Inherited from Opc.Ua.NodeState) | 
 
     
     
     
     
     
    